Working towards realism where I'm trying to understand how the wrinkles and pores work together to really make it believable. I also want it to be proper retopologized, so that I can render it in Maya later as I am trying to learn Maya too in the process.
I have sculpted the head non symmetrical and working now with topogun to retopo the sculpt. This takes some time as I have to do everything twice, but in reward, it makes the result much better as we humans are not symmetrical. I started on the pores and more fine details but I wasn't happy about them, so I smoothed them out and will start the fine detailing after the new topology.
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Old Version before retopo |
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Retopo process so far |
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Finished a-sym topology |
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Finished sculpt (not textured yet) |
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Closeup |