And today, this lovely snowy Sunday, I have been trying it out! And wow, what an amazing engine!
I created a simple square plane from 3ds max and exported it to obj. Imported the mesh to TB2 and started playing around with the materials. Used google to find a ocean texture, and used Knald to generate the different maps I needed!
Here is the final result!
What you see is a hdr map in the background, an external light to get the light stream in the water, a simple plane from 3ds max with, normal map, displacement, gloss, specular map and diffuse. I also used the "skin" material to get some translucency.
Quite happy with the result!
Quite happy with the result!
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