Thursday, November 29, 2012

Main character model

In the last post I wrote that I wanted to work on the sculpt. So I started out with exporting the different parts as obj, and imported them in Topogun. When I had Retopologized all the parts I started to put them together in Zbrush. I unwrapped everything using Uw master. I than textured everything and exported the different maps.

This picture shows the done model in 3ds max's viewport (realistic shader with skylight)
(The sword and shield are done by one of my artist in the game team. They are not textured yet)



Here is also a turntable video of the model in Tpose.

This was just a quick vturntable ideo made for our first presentation about the game at Uni!





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