Showing posts with label Odin's Wrath. Show all posts
Showing posts with label Odin's Wrath. Show all posts

Sunday, March 3, 2013

Blacksmith's Wife Conecept

Finally the concept for the wife is made! This has taken forever to make! Though, tbh, and please don't tell my group, but I started earlier today...
Anyhow, I am quite satisfied with the look! She has good appeal and looks like she know how to fight, which is the opposite to her husband, the blacksmith.

I started out with a very basic base model, and changed the proportions  though, with all the cloth and armor, tit is a bit difficult to see that she is a dwarf.. But I promise you, if you undress her, you will see it!


Thursday, January 10, 2013

Dwarf Blacksmith Concept

Hi guys! Happy new year!

I had a great Christmas back in Norway! Had a great time with family and friends. It was really great to see everyone again. Since I got the cold, I weren't able to attend everything i wanted to attend, and I didn't know if I wanted to go back to the UK at the moment. Though, now, back in the UK again, It is great! Love to have my computer, being able to sculpt and work again. I really love the sculpting part, you never know what you are producing throughout the day. Really love that, not knowing what's coming out of my head.

So I had to create this blacksmith. He was intended to be a dwarf and, I think I looks like one, but I also think I looks like Thorin Oakenshield from The Hobbit! Which was totally random, but I think the main reason for the look alike is the hair, and unfortunately, I'm not able to use the hair in the game engine since it is Fiber mesh..


 I did some changes to him. I Created trousers, textured him and made some fine details to him as well.


Quite satisfied with the result, only thing left is the re topology! 




Monday, December 3, 2012

New Viking and armor concepts

So, after the presentation and stuff, I decided I liked the old model, but not as the main character in the game. Since he is supposed to be a Viking, he kinda need to look like it. Right now I'm not satisfied with the character, so I made a new one.

This character has a more powerful silhouette. The old character was to generic, but this one has more feel to it.

I decided to make couple of outfits for him too. I started out with him as casual, where he progress to get a cape made of an animal (eventually) and some hip pads. Further on he gets leather gloves, chest piece and biceps straps. The third one has chainmail and stronger boot, and in the last picture he has a helmet too.

This is just work in progress at the moment, but will add more details and armor to him. For now all the armor and clothing he has is realistic. Though, I will experiment with more unrealistic pauldrons and armor sets later on.






Thursday, November 29, 2012

Main character model

In the last post I wrote that I wanted to work on the sculpt. So I started out with exporting the different parts as obj, and imported them in Topogun. When I had Retopologized all the parts I started to put them together in Zbrush. I unwrapped everything using Uw master. I than textured everything and exported the different maps.

This picture shows the done model in 3ds max's viewport (realistic shader with skylight)
(The sword and shield are done by one of my artist in the game team. They are not textured yet)



Here is also a turntable video of the model in Tpose.

This was just a quick vturntable ideo made for our first presentation about the game at Uni!





New enemy for Odin's Wrath

New enemy for the game is made! It is a water Element. The sculpt were made in about an hour, and the whole process from scratch to finish took about 3 hours.

The retopo'd model is 716 tris.

Program used, Zbrush (mainly) Topogun, and 3ds max!



Wednesday, November 7, 2012

One more Viking sculpt

In this sculpt, I focused more on the armor, rather than the anatomy. I am quite satisfied with the sculpt. I really like the details and the harmony in the character. I made him more asymmetric,  by making different armor and details on each side. I think this is it, and will retopologize this guy, and see what happens!




Sunday, November 4, 2012

Skull

So one of my artist in my game group asked me if I could make a skull. So I did!

I searched the interweb for pictures. Since I wanted it to be as anatomically correct as possible.


And when I was talking to a friend of mine, I suddenly remembered "Brook" in the Anime series "One Piece"
So I kinda had to add the afro!


One more sculpts for the Viking

One character sculpt for the main character. I tried to make the skirt look like animal skin. I am not sure if I completely got it, but not that far away. It does look more like leather maybe. When it comes to the muscles and anatomy, I personally think it is fairly alright, but I have still much to learn! I think the muscles look very mechanic at the moment though.



Monday, October 29, 2012

What is "Odin's Wrath"?



In one of my modules here at Teesside University, we are producing a game from scratch. I have never done anything like that before. I work together with 8 other people, where there is 3 programmers, 2 designers, 1 animator and 3 artist. Which work really well!
I am the character designer, and I will show some Zbrush concept on the different characters in the game and armor to the main character.

I will explain later what the game is about, and I will continue to upload content that I create.

Enjoy!


Werewolf - concept

Giant- - concept
Flying insect - concept

Troll - concept

Viking armor 01 - concept

Viking armor 02 - concept

Viking armor 03 - concept