Hopen's blog

Saturday, March 30, 2013

SSS (Sub Surface Scattering) Project

SSS (Sub Surface Scattering)
Trying to learn how to do some SSS in 3ds Max with real world units.
Default Fast SSS

My SSS

My SSS with Texture

Photoshop comp




Posted by Unknown at 4:17 AM
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Labels: Contemporary Studies in Games, Work in Progress

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