Showing posts with label Contemporary Studies in Games. Show all posts
Showing posts with label Contemporary Studies in Games. Show all posts

Sunday, April 21, 2013

SSS update!

The SSS are now finally starting to get to a stage where I am quite satisfied. I did a 4k render today, and it looks really good! However, I need to create a better unwrap before on my next projects.

Most of my day have been devoted on the shader, and I have done so many different renders and changes that I finally believe i can write with good conscious that I understand the shader quite well now. However, there are still more to render and more to understand..

Anyways, here's the result :)


Saturday, March 30, 2013

SSS (Sub Surface Scattering) Project

SSS (Sub Surface Scattering)
Trying to learn how to do some SSS in 3ds Max with real world units.
Default Fast SSS

My SSS

My SSS with Texture

Photoshop comp