Update on the Iron Man, forgot to post the final picture earlier as it has only been on my portfolio page, however, decided to upload it here as well. I wanted i learn about hardsurface modeling/ sculpting inside zBrush, and choose the Iron Man as my personal conquest. This is how it turned out and I am quite satisfied with it!
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Iron Man standing in the helicopter hangar at flesland Norway |
The model is modelled and textured by me. Used zbrush for modelling and dDo for texturing. The renderering and lighting however is done by a really good friend of me, Jørgen Herland (
http://herlandgraphic.weebly.com/).
Together we did this wonderful piece, and for further work, the idea is to make new uw's and use multimaps, and not just one as we have used now.
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