Thursday, November 21, 2013

Gun concept 01

First gun concept! In yesterdays Masterclass, we went through the workflow for creating sci fi guns. Here is what I came up with after the class. Do need to mention, that I get some really high Mass Effect wibes from it! But hey, it might just be me!


Tuesday, November 19, 2013

Maasai Warrior update -wip

New update on Kris Costa's Masterclass! Started putting some cloth on him, and I think it starting to look alright! All of the accessories are still in its concept phase. However, don't think I am too far from the end result, model, accessories and pose wise :)




Maasai Warrior

Thursday, November 14, 2013

Marvelous Designer

So i have doodled around in Marvelous Designer. Marvelous Designer is a program where you can create all sort of cloth. Trousers, dress, suits, jackets, gloves, you name it! Atm, i created a dress, which didn't take to much time to do. There is still much to learn, and I think I can incorporate this into my workflow! ;)
As I am able to import the mesh to zbrush, where I can continue to sculpt and work with the clothing! 

Marvelous Designer Multiview


Photoshop comp - fun

Hard Surface Modeling!

Hi guys, been couple of days since the last update, so I wanted to show you one of the projects I'm working on atm!

I have started working on the high poly sculpt for the survival suit which I showed a concept render of earlier. I'm only using zbrush and learning some new techniques along the way! And It is really great! However, It is still a wip, therefore you are able to see some of the topology in the surface. But hey, it is a wip! :)


Update - survival suit - sci fi Project!

Wednesday, November 6, 2013

Alien concept 6_01 - wip

A variation of the alien concept 6. This is a average adult male. More variations will be uploaded as they are getting done! These concepts are for one of the masterclasses I'm attending. (sorry for the mean look, but he haven't had anything to eat yet..)

Variation within Alien concept 6.

Tuesday, November 5, 2013

Mech concept

Mech concept - speedsculpt :)


Concept 7


Briseis Templeton - wip

Briseis Templeton which is one of the characters in the universe me and a friend are creating, is getting along nicely. I created a concept for her scifi suit earlier, and here are the head. It is still in wip. The head is rendered in marmoset 1 and some post in photoshop. The logo is symbolizing her rank and position back at earth, however, she is still using it now, when she is a rebel! (won't spoil more story yet...)


 Briseis Templeton

Friday, November 1, 2013

Tuesday, October 29, 2013

Update - survival suit!

Today I have finished the design on the suit and start working on some weapons and accessories. Like the sniper and a knife (which you can't see atm) and some clip pockets, grenades and such. Anywho here is the finished concept! The next step here are now to take it from concept to production!

Human Survival Suit - Concept - Done

Monday, October 28, 2013

Concept - Human Survival suit - WIP

Hi guys! As one of the masterclasses are about creating concept for production, I decided to try to create a suit which the humans need on the planet if they want to survive, as the gravity is much stronger on this planet, which I am not going to talk about now. However, Quite happy with the result, so far, and I really enjoy this kind of work. Where I try to create something new and still trying to solve the puzzle if it will actually work. No, it won't now as it still in the concept phase, but you know, have some faith!


Human Survival suit - wip


Not sure what to do with the legs, but here is a quick concept of what I think I might be going for!


Human Survival suit with legs - wip

Saturday, October 26, 2013

Character Creation study - homework - WIP

Just updating my progress on the character creation masterclass :)
Decided to create either a male or a female person from the Maasai Tribe. Startet on the wrinkles today, and it just takes forever!

Anyways, think the top of the head  is till bit to low..

Maasai Progression

Friday, October 25, 2013

Alien concept 02 - Masterclass

Hi guys! Just updating with a new alien concept! With facial expression this time! Enjoy :)



Tuesday, October 22, 2013

African Male - Update - WIP - 02

New update on my African Male!
Finally starting to look like something! Feedback is very welcomed! Still a wip though, and it is only rendered with zbrush passes.



Monday, October 21, 2013

African Male - Update - WIP

After some feedback from friends, I realised that the skull was just to low and my african male looked more like a neanderthal which is a pre extinct dead guy.. Race.. Anywho, so here is the change :) Still open for feedback, but I think I'm closer now than earlier! I have not gone into creating details, only the big shapes and overall form, just to mention that.

African male (sorry about the creepy eyes)

Sunday, October 20, 2013

Homework - Facial muscles - African male


Quite satisfied with the results and progress throughout the day! For the muscles I used zsketch, were yesterday I used curveTube insert mesh brush. They have both pros and cons, but I think the zsketch workflow wins, as it was mych faster! Anyways, here are the result :)

Skull Starting point
Skull
Skull with the eyes! (bit creepy i might add)
Muscles using zsketch
Starting to look like skin
Progress of the Skin today
Black and White render

Saturday, October 19, 2013

Face Muscle Study - Masterclass homework - WIP

Here is a quick render presentation of the muscle study. I am far from done and this is only a speed study. The tools I used are dynamesh, zremesher, standard, move, curveTriFill and curveTube. The two last brushes was used to create the muscle mesh.

Asian Male Muscle Study


Friday, October 18, 2013

Alien Concept 1 - A step further


So I have been playing around with the first alien concept sculpt today. I wanted to take the model further, so retopologiezed, unwrapped and polypainted the alien. I then importet the model to Marmoset where I tweeked the render to my linking.
Used zRemesher to retopo and uwMaster to unwrap.
The map I used are: normal map, diffuse, spec, ao, emissive and detail. I rendered the model in Marmoset and then some post in photoshop.

This is only a couple of hours work, and I am really pleased with the results. Also, I know where I can shorten down time and be more effective. As I tweek alot in Marmorset today and tried to render out displacement maps. Which took forEVER! And in the end I ended up NOT using it... Anyways. here are my results! :) (sorry, it seems the pictures are a bit darker in the browser then in Photoshop... Can't seem to figure out why!)

Hope you like it! And feedback is always welcomed!

Alien concept 1 - Wire

Alien Concept 1 

Alien Concept 1 

Alien Concept 1 

Alien Concept 1 

Alien Concept 1 


Alien Concept 1 





Thursday, October 17, 2013

Concepting for Production - materclass with Justin Goby Fields!

Doing a masterclass with Justin Goby Fields! Where he teaches us a workflow where you draw some silhouettes  and then mess around with them in Photoshop. After I have finished the 2D concepts, I den start out with a sphere and start to concept in zbrush. I try to create similar 3D concepts in zbrush, however, I didn't use the 2D concept as reference, as much as I should. So I only got the inspired of it. 

Model 1 is the first model I modeled, and the second and third are snake hook versions off the first one. 

I got really happy with the result, and these are the first concepts of many to come! I have learned much about the process and workflow already, and the class has barely started! :)



Alien conceptSheet_01


Alien conceptSheet_02

Alien concept 1

Alien concept 2

Alien concept 3

Wednesday, October 16, 2013

First Homework - Masterclass 1

Doing a masterclass with Kris Costa ( http://www.zbrushworkshops.com/master-workshop/character-creation-with-kris-costa )
The reason for me taking this class, is to get to the next level in 3D and sculpting.

The first homework, was to create three different skulls. The reason for this, was to understand where and how much of differentes there is in a skull. Its so easy to think that a skull is the same the same, however, this is not true. The general proportions are generally the same, however, these can also vary. As you can see in my result, the differences is quite big between the african male, asian male and female!

African Male skull study

The different skulls - study

Learning new ways of using Zbrush!

After seeing Ryan Kingslien's live Hangout session today, I learned about how I can use zbrush in a more artistic way. He showed us how he would go about creating a rose, where he used, primitives, radial symmetry, panel loops, polygroups, subTools and couple of more tools.

This is my result! And It was really interesting to create something entirely different that I usually do :)

Rose - Sculpted in Zbrush, Rendered in PS



Friday, October 11, 2013

Mech Police

Wanted to learn couple of new techniques about concept art, where i make a hybrid between 3D sculpt and Photoshop. I sculpted first a mech in Zbrush, and rendered out several passes as used blending mode and draw on top of it, and this is the result I got :)
I wanted to learn more about photoshop and how i can use it in my workflow. I used between 45 and 60 min on the sculpt as I had no idea what to create and as I don't have any experience with mech sculpting.

However, got really satisfied with the result and want to continue this workflow! :)


Wednesday, October 9, 2013

Iron Man

Update on the Iron Man, forgot to post the final picture earlier as it has only been on my portfolio page, however, decided to upload it here as well. I wanted i learn about hardsurface modeling/ sculpting inside zBrush, and choose the Iron Man as my personal conquest. This is how it turned out and I am quite satisfied with it!

Iron Man standing in the helicopter hangar at flesland Norway
The model is modelled and textured by me. Used zbrush for modelling and dDo for texturing. The renderering and lighting however is done by a really good friend of me, Jørgen Herland (http://herlandgraphic.weebly.com/).

Together we did this wonderful piece, and for further work, the idea is to make new uw's and use multimaps, and not just one as we have used now.

Tuesday, October 8, 2013

Samurai Update - WIP

So after couple of weeks, the samurai is finally taking form. It has been a hassle, but also incredible fun!
So what have I learned during this process? Well, I have learned more about the insert-mesh-brushes and how to use them efficiently and not killing the computer in the process. And also how to create my own insert-mesh-brush.

Anyways, here she is (yes, the idea was she is supposed to be a girl/women, however, she looks more like a young asian boy...)

Female Samurai - Personal Project

Thursday, September 19, 2013

Female Samurai

Working on a new project where I am creating a female samurai. I got really inspired by the movie The Last Samurai and decided to go for it.

For the details I have made my own IMM brush, where i got all the knots and bolts which is on the armor. As for the plates, I'm using the Panel Loops function which is really helpful.

This is as far as I am now. This is the almost finished helmet.


Thursday, June 20, 2013

Alien concepts

Doing 2D concepts for a change! Also trying to get them into 3D as well. Will only take them into a 3D concept, as the idea is not to clean them up yet.
Sketches day 1

Sketch day 2


Wednesday, June 12, 2013

Keraplast Sculpting

Keraplast & tools
Today I went on a small walking journey outside middlesbrough, and I stumbled over a small art shop. Where I bought some Keraplast! As I have sculpted for quite some time digitally, I am really excited to try to sculpt with Keraplast as I have never done it before! Especially not after I have sculpted digitally.

Saturday, June 8, 2013

Creating an old mans head - sculpt


Working towards realism where I'm trying to understand how the wrinkles and pores work together to really make it believable. I also want it to be proper retopologized, so that I can render it in Maya later as I am trying to learn Maya too in the process. 

I have sculpted the head non symmetrical and working now with topogun to retopo the sculpt. This takes some time as I have to do everything twice, but in reward, it makes the result much better as we humans are not symmetrical. I started on the pores and more fine details  but I wasn't happy about them, so I smoothed them out and will start the fine detailing after the new topology.

Old Version before retopo


Retopo process so far


Finished a-sym topology

Finished sculpt (not textured yet)

Closeup