First gun concept! In yesterdays Masterclass, we went through the workflow for creating sci fi guns. Here is what I came up with after the class. Do need to mention, that I get some really high Mass Effect wibes from it! But hey, it might just be me!
Thursday, November 21, 2013
Gun concept 01
Labels:
Hard Surface,
homework,
Justin Goby Fields,
MasterClass,
Personal,
sci fi,
Sculpt,
Work in Progress,
zBrush
Tuesday, November 19, 2013
Maasai Warrior update -wip
New update on Kris Costa's Masterclass! Started putting some cloth on him, and I think it starting to look alright! All of the accessories are still in its concept phase. However, don't think I am too far from the end result, model, accessories and pose wise :)
Maasai Warrior |
Labels:
Human Anatomy,
Kris Costa,
Maasai,
MasterClass,
Personal,
zBrush
Thursday, November 14, 2013
Marvelous Designer
So i have doodled around in Marvelous Designer. Marvelous Designer is a program where you can create all sort of cloth. Trousers, dress, suits, jackets, gloves, you name it! Atm, i created a dress, which didn't take to much time to do. There is still much to learn, and I think I can incorporate this into my workflow! ;)
As I am able to import the mesh to zbrush, where I can continue to sculpt and work with the clothing!
As I am able to import the mesh to zbrush, where I can continue to sculpt and work with the clothing!
Marvelous Designer Multiview |
Photoshop comp - fun |
Hard Surface Modeling!
Hi guys, been couple of days since the last update, so I wanted to show you one of the projects I'm working on atm!
I have started working on the high poly sculpt for the survival suit which I showed a concept render of earlier. I'm only using zbrush and learning some new techniques along the way! And It is really great! However, It is still a wip, therefore you are able to see some of the topology in the surface. But hey, it is a wip! :)
I have started working on the high poly sculpt for the survival suit which I showed a concept render of earlier. I'm only using zbrush and learning some new techniques along the way! And It is really great! However, It is still a wip, therefore you are able to see some of the topology in the surface. But hey, it is a wip! :)
Update - survival suit - sci fi Project! |
Labels:
concept for production,
Hard Surface,
homework,
Personal,
Photoshop,
sci fi,
Sculpt,
Work in Progress,
zBrush
Wednesday, November 6, 2013
Alien concept 6_01 - wip
A variation of the alien concept 6. This is a average adult male. More variations will be uploaded as they are getting done! These concepts are for one of the masterclasses I'm attending. (sorry for the mean look, but he haven't had anything to eat yet..)
Variation within Alien concept 6. |
Labels:
Alien,
concept for production,
Creature,
Justin Goby Fields,
MasterClass,
sci fi,
Sculpt,
Work in Progress,
zBrush
Tuesday, November 5, 2013
Mech concept
Labels:
Hard Surface,
homework,
MasterClass,
Personal,
sci fi,
Speedsculpt,
Work in Progress,
zBrush
Briseis Templeton - wip
Briseis Templeton which is one of the characters in the universe me and a friend are creating, is getting along nicely. I created a concept for her scifi suit earlier, and here are the head. It is still in wip. The head is rendered in marmoset 1 and some post in photoshop.
The logo is symbolizing her rank and position back at earth, however, she is still using it now, when she is a rebel! (won't spoil more story yet...)
Briseis Templeton |
Labels:
Human Anatomy,
Marmoset,
MasterClass,
Personal,
sci fi,
skin study,
Work in Progress,
zBrush
Friday, November 1, 2013
Alien concept 6
Labels:
Alien,
homework,
MasterClass,
sci fi,
Sculpt,
Work in Progress,
zBrush
Thursday, October 31, 2013
New Alien concept
Labels:
Justin Goby Fields,
MasterClass,
Personal,
sci fi,
Speedsculpt,
Work in Progress,
zBrush
Tuesday, October 29, 2013
Update - survival suit!
Today I have finished the design on the suit and start working on some weapons and accessories. Like the sniper and a knife (which you can't see atm) and some clip pockets, grenades and such. Anywho here is the finished concept! The next step here are now to take it from concept to production!
Human Survival Suit - Concept - Done |
Labels:
Concept Art,
concept for production,
Hard Surface,
MasterClass,
Personal,
Photoshop,
sci fi,
Sculpt,
Work in Progress,
zBrush
Monday, October 28, 2013
Concept - Human Survival suit - WIP
Hi guys! As one of the masterclasses are about creating concept for production, I decided to try to create a suit which the humans need on the planet if they want to survive, as the gravity is much stronger on this planet, which I am not going to talk about now. However, Quite happy with the result, so far, and I really enjoy this kind of work. Where I try to create something new and still trying to solve the puzzle if it will actually work. No, it won't now as it still in the concept phase, but you know, have some faith!
Human Survival suit - wip |
Not sure what to do with the legs, but here is a quick concept of what I think I might be going for!
Human Survival suit with legs - wip |
Labels:
concept for production,
homework,
Personal,
sci fi,
Sculpt,
Work in Progress
Saturday, October 26, 2013
Character Creation study - homework - WIP
Just updating my progress on the character creation masterclass :)
Decided to create either a male or a female person from the Maasai Tribe. Startet on the wrinkles today, and it just takes forever!
Anyways, think the top of the head is till bit to low..
Decided to create either a male or a female person from the Maasai Tribe. Startet on the wrinkles today, and it just takes forever!
Anyways, think the top of the head is till bit to low..
Maasai Progression |
Labels:
Human Anatomy,
Kris Costa,
Maasai,
MasterClass,
Sculpt,
Work in Progress,
zBrush
Friday, October 25, 2013
Alien concept 02 - Masterclass
Labels:
Alien,
Creature,
homework,
MasterClass,
Personal,
sculpting,
Work in Progress,
zBrush
Tuesday, October 22, 2013
African Male - Update - WIP - 02
New update on my African Male!
Finally starting to look like something! Feedback is very welcomed! Still a wip though, and it is only rendered with zbrush passes.
Labels:
homework,
Human Anatomy,
Kris Costa,
MasterClass,
Personal,
Sculpt,
Work in Progress,
zBrush
Monday, October 21, 2013
African Male - Update - WIP
After some feedback from friends, I realised that the skull was just to low and my african male looked more like a neanderthal which is a pre extinct dead guy.. Race.. Anywho, so here is the change :) Still open for feedback, but I think I'm closer now than earlier! I have not gone into creating details, only the big shapes and overall form, just to mention that.
African male (sorry about the creepy eyes) |
Labels:
African Male,
Human Anatomy,
Kris Costa,
MasterClass,
muscle study,
skin study,
Work in Progress,
zBrush
Sunday, October 20, 2013
Homework - Facial muscles - African male
Quite satisfied with the results and progress throughout the day! For the muscles I used zsketch, were yesterday I used curveTube insert mesh brush. They have both pros and cons, but I think the zsketch workflow wins, as it was mych faster! Anyways, here are the result :)
Skull Starting point |
Skull |
Skull with the eyes! (bit creepy i might add) |
Muscles using zsketch |
Starting to look like skin |
Progress of the Skin today |
Black and White render |
Labels:
Human Anatomy,
Kris Costa,
MasterClass,
Sculpt,
Work in Progress,
zBrush
Saturday, October 19, 2013
Face Muscle Study - Masterclass homework - WIP
Here is a quick render presentation of the muscle study. I am far from done and this is only a speed study. The tools I used are dynamesh, zremesher, standard, move, curveTriFill and curveTube. The two last brushes was used to create the muscle mesh.
Asian Male Muscle Study |
Labels:
Human Anatomy,
Kris Costa,
MasterClass,
muscle study,
Work in Progress,
zBrush
Friday, October 18, 2013
Alien Concept 1 - A step further
Used zRemesher to retopo and uwMaster to unwrap.
The map I used are: normal map, diffuse, spec, ao, emissive and detail. I rendered the model in Marmoset and then some post in photoshop.
This is only a couple of hours work, and I am really pleased with the results. Also, I know where I can shorten down time and be more effective. As I tweek alot in Marmorset today and tried to render out displacement maps. Which took forEVER! And in the end I ended up NOT using it... Anyways. here are my results! :) (sorry, it seems the pictures are a bit darker in the browser then in Photoshop... Can't seem to figure out why!)
Hope you like it! And feedback is always welcomed!
Alien concept 1 - Wire |
Alien Concept 1 |
Alien Concept 1 |
Alien Concept 1 |
Alien Concept 1 |
Alien Concept 1 |
Alien Concept 1 |
Labels:
Alien,
Creature,
Marmoset,
MasterClass,
Personal,
sci fi,
Work in Progress,
zBrush
Thursday, October 17, 2013
Concepting for Production - materclass with Justin Goby Fields!
Doing a masterclass with Justin Goby Fields! Where he teaches us a workflow where you draw some silhouettes and then mess around with them in Photoshop. After I have finished the 2D concepts, I den start out with a sphere and start to concept in zbrush. I try to create similar 3D concepts in zbrush, however, I didn't use the 2D concept as reference, as much as I should. So I only got the inspired of it.
Model 1 is the first model I modeled, and the second and third are snake hook versions off the first one.
I got really happy with the result, and these are the first concepts of many to come! I have learned much about the process and workflow already, and the class has barely started! :)
Model 1 is the first model I modeled, and the second and third are snake hook versions off the first one.
I got really happy with the result, and these are the first concepts of many to come! I have learned much about the process and workflow already, and the class has barely started! :)
Alien conceptSheet_01 |
Alien conceptSheet_02 |
Alien concept 1 |
Alien concept 2 |
Alien concept 3 |
Labels:
Concept Art,
Justin Goby Fields,
MasterClass,
Personal,
sci fi,
Silhouette,
Work in Progress,
zBrush
Wednesday, October 16, 2013
First Homework - Masterclass 1
Doing a masterclass with Kris Costa ( http://www.zbrushworkshops.com/master-workshop/character-creation-with-kris-costa )
The reason for me taking this class, is to get to the next level in 3D and sculpting.
The first homework, was to create three different skulls. The reason for this, was to understand where and how much of differentes there is in a skull. Its so easy to think that a skull is the same the same, however, this is not true. The general proportions are generally the same, however, these can also vary. As you can see in my result, the differences is quite big between the african male, asian male and female!
The reason for me taking this class, is to get to the next level in 3D and sculpting.
The first homework, was to create three different skulls. The reason for this, was to understand where and how much of differentes there is in a skull. Its so easy to think that a skull is the same the same, however, this is not true. The general proportions are generally the same, however, these can also vary. As you can see in my result, the differences is quite big between the african male, asian male and female!
African Male skull study |
The different skulls - study |
Learning new ways of using Zbrush!
After seeing Ryan Kingslien's live Hangout session today, I learned about how I can use zbrush in a more artistic way. He showed us how he would go about creating a rose, where he used, primitives, radial symmetry, panel loops, polygroups, subTools and couple of more tools.
This is my result! And It was really interesting to create something entirely different that I usually do :)
This is my result! And It was really interesting to create something entirely different that I usually do :)
Rose - Sculpted in Zbrush, Rendered in PS |
Friday, October 11, 2013
Mech Police
Wanted to learn couple of new techniques about concept art, where i make a hybrid between 3D sculpt and Photoshop. I sculpted first a mech in Zbrush, and rendered out several passes as used blending mode and draw on top of it, and this is the result I got :)
I wanted to learn more about photoshop and how i can use it in my workflow. I used between 45 and 60 min on the sculpt as I had no idea what to create and as I don't have any experience with mech sculpting.
However, got really satisfied with the result and want to continue this workflow! :)
I wanted to learn more about photoshop and how i can use it in my workflow. I used between 45 and 60 min on the sculpt as I had no idea what to create and as I don't have any experience with mech sculpting.
However, got really satisfied with the result and want to continue this workflow! :)
Labels:
Hard Surface,
Mech,
Photoshop,
Speedsculpt,
zBrush
Wednesday, October 9, 2013
Iron Man
Update on the Iron Man, forgot to post the final picture earlier as it has only been on my portfolio page, however, decided to upload it here as well. I wanted i learn about hardsurface modeling/ sculpting inside zBrush, and choose the Iron Man as my personal conquest. This is how it turned out and I am quite satisfied with it!
The model is modelled and textured by me. Used zbrush for modelling and dDo for texturing. The renderering and lighting however is done by a really good friend of me, Jørgen Herland (http://herlandgraphic.weebly.com/).
Together we did this wonderful piece, and for further work, the idea is to make new uw's and use multimaps, and not just one as we have used now.
Iron Man standing in the helicopter hangar at flesland Norway |
Together we did this wonderful piece, and for further work, the idea is to make new uw's and use multimaps, and not just one as we have used now.
Labels:
dDo,
Hard Surface,
Personal,
sculpting,
Work in Progress,
zBrush
Tuesday, October 8, 2013
Samurai Update - WIP
So after couple of weeks, the samurai is finally taking form. It has been a hassle, but also incredible fun!
So what have I learned during this process? Well, I have learned more about the insert-mesh-brushes and how to use them efficiently and not killing the computer in the process. And also how to create my own insert-mesh-brush.
Anyways, here she is (yes, the idea was she is supposed to be a girl/women, however, she looks more like a young asian boy...)
So what have I learned during this process? Well, I have learned more about the insert-mesh-brushes and how to use them efficiently and not killing the computer in the process. And also how to create my own insert-mesh-brush.
Anyways, here she is (yes, the idea was she is supposed to be a girl/women, however, she looks more like a young asian boy...)
Female Samurai - Personal Project |
Labels:
Hard Surface,
Personal,
samurai,
Sculpt,
Work in Progress,
zBrush
Thursday, September 19, 2013
Female Samurai
Working on a new project where I am creating a female samurai. I got really inspired by the movie The Last Samurai and decided to go for it.
For the details I have made my own IMM brush, where i got all the knots and bolts which is on the armor. As for the plates, I'm using the Panel Loops function which is really helpful.
This is as far as I am now. This is the almost finished helmet.
For the details I have made my own IMM brush, where i got all the knots and bolts which is on the armor. As for the plates, I'm using the Panel Loops function which is really helpful.
This is as far as I am now. This is the almost finished helmet.
Labels:
Hard Surface,
Personal,
samurai,
sculpting,
Work in Progress,
zBrush
Thursday, June 20, 2013
Alien concepts
Doing 2D concepts for a change! Also trying to get them into 3D as well. Will only take them into a 3D concept, as the idea is not to clean them up yet.
Sketches day 1 |
Sketch day 2 |
Labels:
Concept Art,
Personal,
sci fi,
Sculpt,
Work in Progress,
zBrush
Wednesday, June 12, 2013
Keraplast Sculpting
Keraplast & tools |
Saturday, June 8, 2013
Creating an old mans head - sculpt
Working towards realism where I'm trying to understand how the wrinkles and pores work together to really make it believable. I also want it to be proper retopologized, so that I can render it in Maya later as I am trying to learn Maya too in the process.
I have sculpted the head non symmetrical and working now with topogun to retopo the sculpt. This takes some time as I have to do everything twice, but in reward, it makes the result much better as we humans are not symmetrical. I started on the pores and more fine details but I wasn't happy about them, so I smoothed them out and will start the fine detailing after the new topology.
Old Version before retopo |
Retopo process so far |
Finished a-sym topology |
Finished sculpt (not textured yet) |
Closeup |
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