Showing posts with label Sculpt. Show all posts
Showing posts with label Sculpt. Show all posts

Sunday, June 8, 2014

White Walker


Did a white walker speedsculpt :) 
I'm happy whit it, but I notice that it has been awhile since I did these speedsculpts, so I NEED to start doing them again! 



Sunday, June 1, 2014

Deckard!

It's been a while since I uploaded anything to the blog. Reason is just that I'm doing some freelance work for a game company which lives me with almost no time for personal stuff. However, today after work, I wanted to see if I could resculpt some of my first heads. Deckard I belive was the second head I did for a short movie named The Doc, which we made during second year.

Here are the result. However, I must mention that I couldn't find the original ztl (zbrush file) only the lowpoly version, so the picture doesn't quite justify how the second sculpt was. What I do find interesting is the fact that I now feel more confident with the anatomy of the head, and that is really great to see!


Thursday, November 21, 2013

Gun concept 01

First gun concept! In yesterdays Masterclass, we went through the workflow for creating sci fi guns. Here is what I came up with after the class. Do need to mention, that I get some really high Mass Effect wibes from it! But hey, it might just be me!


Thursday, November 14, 2013

Hard Surface Modeling!

Hi guys, been couple of days since the last update, so I wanted to show you one of the projects I'm working on atm!

I have started working on the high poly sculpt for the survival suit which I showed a concept render of earlier. I'm only using zbrush and learning some new techniques along the way! And It is really great! However, It is still a wip, therefore you are able to see some of the topology in the surface. But hey, it is a wip! :)


Update - survival suit - sci fi Project!

Wednesday, November 6, 2013

Alien concept 6_01 - wip

A variation of the alien concept 6. This is a average adult male. More variations will be uploaded as they are getting done! These concepts are for one of the masterclasses I'm attending. (sorry for the mean look, but he haven't had anything to eat yet..)

Variation within Alien concept 6.

Friday, November 1, 2013

Tuesday, October 29, 2013

Update - survival suit!

Today I have finished the design on the suit and start working on some weapons and accessories. Like the sniper and a knife (which you can't see atm) and some clip pockets, grenades and such. Anywho here is the finished concept! The next step here are now to take it from concept to production!

Human Survival Suit - Concept - Done

Monday, October 28, 2013

Concept - Human Survival suit - WIP

Hi guys! As one of the masterclasses are about creating concept for production, I decided to try to create a suit which the humans need on the planet if they want to survive, as the gravity is much stronger on this planet, which I am not going to talk about now. However, Quite happy with the result, so far, and I really enjoy this kind of work. Where I try to create something new and still trying to solve the puzzle if it will actually work. No, it won't now as it still in the concept phase, but you know, have some faith!


Human Survival suit - wip


Not sure what to do with the legs, but here is a quick concept of what I think I might be going for!


Human Survival suit with legs - wip

Saturday, October 26, 2013

Character Creation study - homework - WIP

Just updating my progress on the character creation masterclass :)
Decided to create either a male or a female person from the Maasai Tribe. Startet on the wrinkles today, and it just takes forever!

Anyways, think the top of the head  is till bit to low..

Maasai Progression

Tuesday, October 22, 2013

African Male - Update - WIP - 02

New update on my African Male!
Finally starting to look like something! Feedback is very welcomed! Still a wip though, and it is only rendered with zbrush passes.



Sunday, October 20, 2013

Homework - Facial muscles - African male


Quite satisfied with the results and progress throughout the day! For the muscles I used zsketch, were yesterday I used curveTube insert mesh brush. They have both pros and cons, but I think the zsketch workflow wins, as it was mych faster! Anyways, here are the result :)

Skull Starting point
Skull
Skull with the eyes! (bit creepy i might add)
Muscles using zsketch
Starting to look like skin
Progress of the Skin today
Black and White render

Wednesday, October 16, 2013

First Homework - Masterclass 1

Doing a masterclass with Kris Costa ( http://www.zbrushworkshops.com/master-workshop/character-creation-with-kris-costa )
The reason for me taking this class, is to get to the next level in 3D and sculpting.

The first homework, was to create three different skulls. The reason for this, was to understand where and how much of differentes there is in a skull. Its so easy to think that a skull is the same the same, however, this is not true. The general proportions are generally the same, however, these can also vary. As you can see in my result, the differences is quite big between the african male, asian male and female!

African Male skull study

The different skulls - study

Learning new ways of using Zbrush!

After seeing Ryan Kingslien's live Hangout session today, I learned about how I can use zbrush in a more artistic way. He showed us how he would go about creating a rose, where he used, primitives, radial symmetry, panel loops, polygroups, subTools and couple of more tools.

This is my result! And It was really interesting to create something entirely different that I usually do :)

Rose - Sculpted in Zbrush, Rendered in PS



Tuesday, October 8, 2013

Samurai Update - WIP

So after couple of weeks, the samurai is finally taking form. It has been a hassle, but also incredible fun!
So what have I learned during this process? Well, I have learned more about the insert-mesh-brushes and how to use them efficiently and not killing the computer in the process. And also how to create my own insert-mesh-brush.

Anyways, here she is (yes, the idea was she is supposed to be a girl/women, however, she looks more like a young asian boy...)

Female Samurai - Personal Project

Thursday, June 20, 2013

Alien concepts

Doing 2D concepts for a change! Also trying to get them into 3D as well. Will only take them into a 3D concept, as the idea is not to clean them up yet.
Sketches day 1

Sketch day 2


Saturday, June 8, 2013

Creating an old mans head - sculpt


Working towards realism where I'm trying to understand how the wrinkles and pores work together to really make it believable. I also want it to be proper retopologized, so that I can render it in Maya later as I am trying to learn Maya too in the process. 

I have sculpted the head non symmetrical and working now with topogun to retopo the sculpt. This takes some time as I have to do everything twice, but in reward, it makes the result much better as we humans are not symmetrical. I started on the pores and more fine details  but I wasn't happy about them, so I smoothed them out and will start the fine detailing after the new topology.

Old Version before retopo


Retopo process so far


Finished a-sym topology

Finished sculpt (not textured yet)

Closeup

Wednesday, May 22, 2013

Peasant lady - wip

New character, this character is a peasant and will be one of the civilian walking about.


Silhouette 

Colour

New Female Character! - wip

This character s based on my friends final year project (http://bryn-brandon.co.uk/) The character is still under dev. The head is not sculpted yet as I have chosen to focus on the silhouette, form and colour.


Silhouette

Colour

 So I have integrated some sci fi elements to the model, and I must say, I think it looks really nice! It has a new feel to it that I really enjoy! I want to explore this area more in terms of design, and I am really passionate about this project as it may result in some playable character eventually!
The theme is a victorian era-sciFi futuristic environment.

Updated Design

Turntable



Sunday, May 19, 2013

Human Anatomy!

 Here is my Final year project. Where I have sculpted the skeleton, muscles and skin to understand the human anatomy of a human male. All this was done in Zbrush as I want to become a better character sculptor. I want to understand how the muscle form itself around the skeleton to visualize the total form of a human. On the actual sculpting process in time, about two weeks were dedicated to this project. However, I don't have an overview on how many hours gone in research. Ryan Kingslien says that you won't become a better sculptor by just research, but you will need to go in there and sculpt. That is what I have done, and with the use of books I have been able to produce this model. It has not been retopologize as there is no need for it. However, I am going to do it and I want to rig it at some point. I am very pleased with what I have accomplished and I would like to recommend doing this to everyone that takes character sculpting serious.  The amount of information and understanding I have now compared to when I started this project is humongous. It has been a really great expe

Hope you all like it :) Feedback is appreciated.

Skeleton

Muscles + Fat

Skin
 

Muscle texture

Skin Texture


Human Anatomy Study - Timelapse



Still working with silhouette concept - characters

Here is a concept where I work mainly with the silhouette and then fill in details as I progress. The gun is just a placeholder atm, as I haven't decided if I want to use a gun or swords yet. However, it is a sci fi inspired theme, with a hint of the japanese culture. Wanted to create a women like character, and I feel it came out quite nicely. I will be working more with the character, retopo it, unwrap and texture her eventually.

Silhouette

Details